Benjamin Salisbury and the Clockwork Zombies


Job: Gamplay/UI Programmer

Developed in UDK.
♦ Worked in a team of 10+ people
♦ Utilized scaleform, actionscript, flash and unreal script to modify the HUD and Menus
♦ Item selection based on what the player can see
♦ Created several in game entities to help the player traverse puzzles such as a crane, jump pad, catapult, weight based lift & controllable platform

Benjamin Salisbury and the Clockwork Zombies puts a new spin on the platformer genre by giving the player direct control over their environments in order to solve the puzzles that they are confronted with.

Independent Game, XNA, USC, Gamepipe, Puzzles