Benjamin Salisbury and the Clockwork Zombies
Job: Gamplay/UI Programmer
Developed in UDK.
♦ Worked in a team of 10+ people
♦ Utilized scaleform, actionscript, flash and unreal script to modify the HUD and Menus
♦ Item selection based on what the player can see
♦ Created several in game entities to help the player traverse puzzles such as a crane, jump pad, catapult, weight based lift & controllable platform
Benjamin Salisbury and the Clockwork Zombies puts a new spin on the platformer genre by giving the player direct control over their environments in order to solve the puzzles that they are confronted with.