Job: Gamplay/UI Programmer

Developed in c#.
♦ Worked in a team of 10+ people
♦ In-game UI framework & ported developer console from valves SDK
♦ Created inventory system & added custom weapons

Unchained uses a custom-written content pipeline allowing us to load textures, skeletons, and meshes from Maya/MAX, apply skeletal animation timing via XML files, and animate characters and ships via a custom animation engine. This allows artists and non-coders to get assets in-engine and good-looking.

Independent Game, XNA, USC, Gamepipe