Job: Lead Programmer
Developed in c++.
♦ Managed 3-5 programmers & created our own game modes (rule sets)
♦ New fading entities system based on player position and facing direction
♦ Replicated counterstrike like movement
♦ All bullets deal different damage based on distance from origin
♦ A scoring system rewarding players who get kill streaks and punishes non-team players
♦ Kill notices display on the HUD which are dependent on the way the player was killed similar to counterstrike
♦ Added weapon spread to all weapons reward hardcore players
♦ Using string manipulation added color coded chat similar to a quake style
Hypovolemia is a competitive 3rd person shooter for the Source Engine created using the Alien Swarm SDK.